Narrative Designer Manifesto
This is changing, evidence of that fact is abound; maturing next generation gaming audiences are demanding more rich narrative experiences through better-crafted game and story play; not simply a repetitive set of mechanics with over embellished cut-scenes. Some pioneers have brought the medium and the craft forward, but now is a time which demands more than iterative product development we need a restructuring of the business as a whole to reflect the importance of story in video games.
Most current video game production models treat story as a misnomer at most, given small budget allotments as a disposable commodity. Writers are contracted for brief periods, usually off-site, and rarely have the chance to work with a team to define the direction of a game. It would be as if the ever-famous PIXAR Studios began production by animating for a year, or more, to figure out what the movie and animation is, then after a long period of development, and looming deadlines, scrapping together some contracted talent to make some sense out of the omni-directional chaos with a written script.
The video game industry has subscribed to a model that does just that. For sake of players, game-makers and purse holders all, a model akin to traditional media production where the preproduction planning of a product by professionally trained interactive storytellers, narrative designers, through written documentation which acts as reference for a team during agile development, must be implemented.
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