Interactive Dialog 2: Elder Scrolls Oblivion
Game 2: The Elder Scrolls IV: Oblivion
- Developer: Bethesda Softworks
- Released: 2006
Visual Structure:
Nonlinear Playable
- 4:3 ratio (see “A” in Illustration 1 above)
- Strictly 1st Person Perspective
- Potential response list (see “B” in Illustration 1 above)
- Current speakers subtitles (see “C” in Illustration 1 above)
Dialog Structure:
- Little depth
- Varied looping branches (see Nodes “A2-E2” in Illustration 2 above)
- Traditional division of “deep” and “shallow” NPCs
Review:
This is exactly the reason players don’t read dialog, this dialog is
sleep-able, and the interactivity is nothing but a click fest.
Pros:
- Varying levels of character depth
Cons:
- Long winded
- Confusing
- Non-responsive
- Shallow
Potential Methods of improvement:
- Editing
- Some indication of PC and NPC interaction via body language
- Increased use of the cinematic language
- Make the dialog choices seem more meaningful
0 TrackBacks
Listed below are links to blogs that reference this entry: Interactive Dialog 2: Elder Scrolls Oblivion.
TrackBack URL for this entry: http://regionvuz.ru/cgi-sys/cgiwrap/dinehart/managed-mt/mt-tb.cgi/21
Leave a comment