Category Archives: Recommended Reading
The International Game Developers Association’s Game Writing Special Interest Group just released a book with A k Peters, called Writing for Video Game Genres: From RPG to RTS . I was fortunate to have contributed the chapter called Writing for Real-Time Strategy Games.
The pages are graced by many popular game writers, including Haris
Orkin, Richard Dansky, […]
Lee Sheldon, writer and designer, has written a very good op-ed piece for Game Career Guide on game writers. Lee and I have butted heads on more than one occasion about the narrative designer role in game development, but I think at the end of the day our goals are the same. I’d even […]
Sande Chen has written a cover feature for Gamasutra on the creation of more meaningful games. Some months ago I was happy to be interviewed by Sande, and am now glad to see her article published. Creating meaning in games is what narrative design is all about! Whatever the message might be, there is […]