Recently in Recommended Reading Category
The pages are graced by many popular game writers, including Haris
Orkin, Richard Dansky, Tracy Seamester, Lee Sheldon, Andy Walsh, Sand
Chen, Evan Skolnick, and that’s just the start! The book can be orderd online, and should be on retail shelves soon. This is the third book released by the WSIG
and could be a helpful a part of any game students or aspiring game
writers collection. It can also serve as a good resource for those of
us in the field.
Lee Sheldon, writer and designer, has written a very good op-ed piece for Game Career Guide on game writers. Lee and I have butted heads on more than one occasion about the narrative designer role in game development, but I think at the end of the day our goals are the same. I’d even dare to call him a narrative designer. Lee advocates innovation, craft, education, and vision. He has a talent that has spanned many media formats, and his wisdom speaks for itself. Read the full article at GameCareerGuide.com
“…skill sets for
writing and designing are very different. They simply must be practiced
in concert for both to perform their best.” – Lee Sheldon
Sande Chen has written a cover feature for Gamasutra on the creation of more meaningful games. Some months ago I was happy to be interviewed by Sande, and am now glad to see her article published. Creating meaning in games is what narrative design is all about! Whatever the message might be, there is a legacy of techniques by which audio, visual, and now interactivity, can be designed as to enhance communication with the Viewer/User/Player. Read the full feature on Gamasutra.com
“As champions of the story,
narrative designers are more than just dialog writers. By using themes and
other tools of storytelling, they oversee the process of crafting a meaningful
experience throughout the game.” – Sande Chen