July
Tweet This is the second part in an ongoing NDE series featuring interviews with Masters of Narrative Design™. While a seemingly new term, the design of story experiences is nothing new. As game developers are increasingly looking to create meaningful virtual narrative experiences, looking back at the lessons learned by these masters becomes increasingly valuable. […]
Tweet This is an overview of techniques I employed during the development of the award winning strategy game “Company of Heroes Opposing Fronts”. Publisher THQ’s first venture into narrative design, “Opposing Fronts” had to overcome interesting challenges and opportunities presented by storytelling in the Real Time Strategy game type and the COH franchise. This article […]
July
Real-Time Strategy Games: History and Evolution
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Posted in: Game History
Tagged with game writing, multiplayer scripts, Narrative Design, NIS, RTS, singleplayer scripts, Story structure
Tweet In 1992 a game was released by a developer started by Louis Castle and Brett Sperry, then called “Westwood Studios” their game was titled “Dune II: the Battle for Arrakis.” (see North American box art and gameplay video clip below) Taken from the epic styles of traditional war-games past like those of publisher […]