Tweet This is an idea I’ve thought of for many years, beginning in 2000, in Detroit, while studying multidimensional reality, and paradigm shifts under the brilliant professor Dr. Diane Voss. Life as a game (playful navigation through a system) the artifact of that game is narrative. Conscious reality exists as a series of relative experiences; […]
Tweet This is the first part of an ongoing NDE series featuring interviews with Masters of Narrative Design™. While a seemingly new term, the design of story experiences is as old as time itself. Storytellers have been making careers out of it since the days of Sumerian ritual. As game developers are increasingly looking to […]
Tweet Sometimes we eat our own hype way too much. It should come as no surprise that most current video game production models continue to treat story as a misnomer. Giving narrative teams small budget allotments, and for the most part treating writing as a disposable commodity it’s no wonder the promises of high drama […]
June
Defining Narrative Design
No comments
Posted in: Interactive Narrative Design
Tagged with archnarrative, metanarrative, narrative design definitions, narrative stucture, Narratology
Tweet ” αβ³δ¹A¹B¹C↑H¹-I¹K4↓w° “(1) The formula shown above is for a Russian Folktale as described by Vladimir Propp in his book Morphology of the Folktale, the formula reads “A tsar, three daughters (α). The daughters go walking (β³), overstay in the garden (δ¹). A dragon kidnaps them (A¹). A call for aid (B¹). Quest of three heroes […]