Comments on: Game Writers in the Trenches™ 8: Mary DeMarle

Comments on: Game Writers in the Trenches™ 8: Mary DeMarle
A publication written and curated by Stephen E. Dinehart IV dedicated to exploring interactive storytelling.
Wed, 15 Jan 2014 20:37:14 +0000

By: Ambs
Mon, 19 Dec 2011 20:20:05 +0000

I just typed in ‘Narrative Design’ and found this amazing interview, didn’t expect that!

This is a really good account, IMHO, about the most important aspects of game storytelling that, given attention and further development, will elevate the interactive entertainment medium to its peak. Nothing is as poorly developed in games as the design of the narrative, which often takes second-fiddle to features, gameplay and technical proficiency. Not enough people seem to realise that these elements should incorporate the narrative design. It bugs me about games.

But I believe the Deus Ex Games, renowned for their branching story lines, especially Human Revolution, are really paving the way for the right kind of immersive, cerebral gaming. One day, all aspects of the story will be considered with such detail.

Thanks for a great interview! :)


By: Deus Ex: Human Revolution tiene 14 finales | Atomix
Fri, 25 Nov 2011 03:29:05 +0000

[…] The Narrative Design Explorer vía […]

By: Deus Ex writer: “There are actually 12 endings!” « BeefJack – The Gamer’s Sauce
Thu, 24 Nov 2011 13:08:24 +0000

[…] was constantly at war with level design and gameplay, or vice-versa,” explains DeMerle to the Narrative Design Explorer. “In the end, everybody on the team worked together to make a cohesive story experience, and […]