Creating Meaningful Games
Sande Chen has written a cover feature for Gamasutra on the creation of more meaningful games. Some months ago I was happy to be interviewed by Sande, and am now glad to see her article published. Creating meaning in games is what narrative design is all about! Whatever the message might be, there is a legacy of techniques by which audio, visual, and now interactivity, can be designed as to enhance communication with the Viewer/User/Player. Read the full feature on Gamasutra.com
“As champions of the story,
narrative designers are more than just dialog writers. By using themes and
other tools of storytelling, they oversee the process of crafting a meaningful
experience throughout the game.” – Sande Chen
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Thanks for the interview, Stephen!
Sande