Creating Meaningful Games – The Narrative Design Exploratorium™

Creating Meaningful Games

Game Intensity Graph    Sande Chen has written a cover feature for Gamasutra on the creation of more meaningful games. Some months ago I was happy to be interviewed by Sande, and am now glad to see her article published. Creating meaning in games is what narrative design is all about! Whatever the message might be, there is a legacy of techniques by which audio, visual, and now interactivity, can be designed as to enhance communication with the Viewer/User/Player. Read the full feature on

“As champions of the story,
narrative designers are more than just dialog writers. By using themes and
other tools of storytelling, they oversee the process of crafting a meaningful
experience throughout the game.” – Sande Chen

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Thanks for the interview, Stephen!


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This page contains a single article by Stephen E. Dinehart published on July 22, 2008 2:34 PM.

Masters of Narrative Design™ 2: Bruce Block was the previous entry in this blog.

Teaching the Craft of Game Writing is the next entry in this blog.

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Author Stephen E. Dinehart is a producer, designer, writer, and artist. You can find out more about him on his self-titled website.

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