Creating a Universal Open-source Game Writing Tool
hoping to have a working tool ready for release by Q109 (read spring
2009). Creating such a tool naturally has its challenges, as such the
first thing we did was to create a simple list of goals:
1. To serve all members
of the IGDA Writers SIG equally in their needs as game writers.
2. To create an IGDA Writers SIG Recommended/Approved scriptwriting
3. To forge a partnership that understands the needs of game writers.
Built as an extension of the existing Celtx tool set, our primary
feature set includes:
1. Database Driven
2. Customizable Sorting Functions
3. Customizable Input Styles
4. Extensible and Modular
5. Version Control Software Sync
6. Branching Dialog
7. Custom Metadata tags
These are not selected arbitrarily, but where voted upon once I drafted
the first design document. I am happy to say that everyone in the WSIG
seemed to agree that this tool will be a vital part of their
development in the near future, thanks to Corvus Elrod‘s anonymous
voting system (better than the Feds). Standardization is of
vital importance, and we cannot allow the disparate tool sets available
to be a barrier for creativity anymore. The best part about it is the
is that it will be able to plug into any development pipeline and
should gracefully connect to any proprietary software used to develop a
game. It is the hope of the WSIG that this tool will help us all create
caliber, more fiscal gamestory experiences.
Remember everyone, really, everyone, is invited to join us at the
IGDA and the WSIG Tools Initiative for contributing to the creation of
exciting new game writing tool!
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