Writing for Video Game Genres – Released – The Narrative Design Exploratorium™

Writing for Video Game Genres – Released

The International Game Developers Association‘s Game Writing Special Interest Group just released a book with A k Peters, called Writing for Video Game Genres: From RPG to RTS . I was fortunate to have contributed the chapter called Writing for Real-Time Strategy Games.
The pages are graced by many popular game writers, including Haris
Orkin, Richard Dansky, Tracy Seamester, Lee Sheldon, Andy Walsh, Sand
Chen, Evan Skolnick, and that’s just the start! The book can be orderd online, and should be on retail shelves soon. This is the third book released by the WSIG
and could be a helpful a part of any game students or aspiring game
writers collection. It can also serve as a good resource for those of
us in the field.

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This page contains a single article by Stephen E. Dinehart published on February 28, 2009 7:20 AM.

An Interview by an Aspiring Narrative Designer was the previous entry in this blog.

Game Writers in the Trenches™ 5: Richard Dansky is the next entry in this blog.

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