March – 2006 – The Narrative Design Exploratorium™

27
March

One button to rule them all indeed, although Louis Castle’s GDC 2006 talk on
bringing the RTS genre to the console was at the end of the day on
Friday, the last day of the conference, it was packed.
The
proposition has me very excited. My first exposure to the RTS genre was
a console experience, playing Dune II on […]

24
March

Next-gen storytellers


Written by Stephen E. Dinehart.
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As simple quote from Tim Langdell “We are at a watershed moment w/ next-gen games.They will need pro-writing. Stories give meaning to game play.”
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21
March

World Tour of Mobile Innovation


Written by Stephen E. Dinehart.
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A very informative presentation by Matthew Bellow and David Collier,
which showcased some of the best things in the global Mobile market. I
had the pleasure of sitting with Scott Fisher, department chair, and witnessing some these fun innovations.

My favorites were:1) Episodic RPGs2) Mobile Social Software (MoSoSo) 3) Online communities 4) Casual games5) Mobile/PC Cross Platform Games
One […]

20
March

The Future of Mobile Gaming and it’s enemies


Written by Stephen E. Dinehart.
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Mitch Lasky of the former JAMDAT, now “The New” EA mobile, gave a great
talk about where we are and where we might be going. His first
appearance since the EA acquisition of JAMDAT, Mitch gave a vision for
the future of the mobile industry.
He
labeled the IP rush of the last year by mobile firms as leaving
everyone with […]