2008 September | The Narrative Design Explorer™

Tweet This is an ongoing NDE series featuring interviews with Game Writers in the Trenches™.  The game industry is riddled with the unsung heroes of interactive storytelling.  As game developers are increasingly looking to create meaningful virtual narrative experiences, listening to the real-world wisdom of these writers can help everyone on the development pipeline understand […]

09
September

Tweet This is an ongoing NDE series featuring interviews with Masters of Narrative Design™.  While ‘narrative design’ is not a term in common usage, the design of story experiences is nothing new.  As game developers are increasingly looking to create meaningful virtual narrative experiences, looking at the lessons learned by these masters becomes increasingly valuable.  […]

05
September

Tweet This is a new NDE series featuring interviews with Game Writers in the Trenches™.  The game industry is riddled with the unsung heroes of interactive storytelling.  As game developers are increasingly looking to create meaningful virtual narrative experiences, listening to the real-world wisdom of these writers can help everyone on the development pipeline understand […]

04
September

Tweet I like simulating war, at least, as a hobby. As a child I marveled at Axis and Allies, and games like Risk. Having started my computer strategy gaming on a Sega Genesis with Westwood’s Dune 2, working on a realistic computer war-game, or a Real-Time Strategy Game (RTS), as it is more commonly called, […]

02
September

Military War-games and World War III


Written by Stephen E. Dinehart.
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Posted in: Game History


Tweet According to The Department of Defense a war game is “a simulation, by whatever means, of a military operation involving two or more opposing forces, using rules, data, and procedures designed to depict an actual or assumed real life situation.”[1]  It seems that Russia, the European Union and the United States of America, are […]