2009 June | The Narrative Design Explorer™

30
June

Tweet My article Dramatic play was published recently on Gamasutra.com and has created some interesting discussion on various sights and forums. What is Dramatic play? Dramatic play is a new niche, a paradigm that is the focus of interactive narrative design, the craft that meets at the apex of ludology and narratology and conjoins the […]

28
June

Transmedia Franchise Development


Written by Stephen E. Dinehart.
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Posted in: Transmedia Design


Tweet Having developed franchises ranging in genres and game types, I’ve become versed in writing and designing transmedia narrative delivery within the rules of a given property. Like any creative endeavor blank slates can be harder to fill than a penciled page. Restraints based on franchise rules can be both detrimental and freeing. Balancing these […]

Tweet This is an ongoing NDE series featuring interviews with Game Writers in the Trenches™. The game industry is riddled with the unsung heroes of interactive storytelling.  As game developers are increasingly looking to create meaningful virtual narrative experiences, listening to the real-world wisdom of these writers can help everyone on the development pipeline understand […]

16
June

Reading Video Games


Written by Stephen E. Dinehart.
1 comment
Posted in: Interactive Narrative Design


Tweet The ‘game system’ fires up, the fans roar (or hopefully not so much), and the once black screen ignites. Immediately the player engages the video game and encounters stimuli; text; main menus, loading screens, cinematics, play mechanics, player characters, non-player characters, etc. They take witness and navigate the system using designed actions, play mechanics. […]

09
June

Tweet “After the novel..the computer age introduces its correlate – database.” Manovich [1] As Manovich defines the database the fiction form of our age, I too argue that a videogame is a database of multidimensional arrays containing audio, visual, and gameplay elements which when experienced in a concinnity via narrative systems creates a believable storyspace […]