2009 March | The Narrative Design Explorer™


2 Reminders to the Metaself

Written by Stephen E. Dinehart.
No comments
Posted in: Editorials

Tweet Why make games? I create games to make meaningful emotional experiences, not to further puzzles or to encourage the slaughter of hordes of trolls. It’s not that these puzzle slaughter games are wrong, but they aren’t meaningful for me, and that’s why I work in games, to try and make these shoot ‘em up, […]

Tweet This is an ongoing NDE series featuring interviews with Game Writers in the Trenches™. The game industry is riddled with the unsung heroes of interactive storytelling.  As game developers are increasingly looking to create meaningful virtual narrative experiences, listening to the real-world wisdom of these writers can help everyone on the development pipeline understand their trials, tribulations, […]