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- Ìåòîäîëîãèÿ è îðãàíèçàöèÿ ïðîöåññà ðàçðàáîòêè óïðàâëåí÷åñêîãî ðåøåíèÿ. Öåëåâàÿ îðèåíòàöèÿ óïðàâëåí÷åñêèõ ðåøåíèé.
- Îáùåíàó÷íûå è êîíêðåòíî-ïðåäìåòíûå ìåòîäû èññëåäîâàíèé. Êîìïëåêñíîå ñèñòåìíîå îïèñàíèå. Óðîâíè è îáúåêòû ñèñòåìíîãî îïèñàíèÿ.
- ÌÑÓ Â Ã. ÁÐÀÒÑÊÅ: ÓÑÒÀ ÌÎ Ã. ÁÐÀÒÑÊÀ; ÃËÀÂÀ ÌÎ; ÏÐÅÄÑÒÀÂ. È ÈÑÏÎËÍÈÒÅËÜÍÎ-ÐÀÑÏÎÐßÄÈÒÅËÜÍÛÉ ÎÌÑÓ
- Çàêîíîìåðíîñòè, ïðèíöèïû è ôàêòîðû ðàçìåùåíèÿ ïðîèçâîäèòåëüíûõ ñèë. Ñóùíîñòü ñïåöèàëèçàöèè è êîìïëåêñíîãî ðàçâèòèÿ.
- Ðàçâèòèå öèôðîâîãî êîíòåíòà è ñîõðàíåíèå êóëüòóðíîãî íàñëåäèÿ
- – Part 2
- (Ñóùíîñòü ãîñ.óïðàâëåíèÿ êàê îáúåêòà àäìèíèñòðàòèâíî-ïðàâîâîãî ðåãóëèðîâàíèÿ. Ïîíÿòèå ïðåäìåòà, ìåòîäîâ è ñèñòåìû àäì.ïðàâà. Èñòî÷íèêè àäì.ïðàâà.
- | The Narrative Design Explorer™
- 2 Reminders to the Metaself – The Narrative Design Exploratorium™
- 2 Reminders to the Metaself – The Narrative Design Exploratorium™
- 2 Reminders to the Metaself | The Narrative Design Explorer™
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- Åâðîïåéñêàÿ õàðòèÿ ìåñòíîãî ñàìîóïðàâëåíèÿ îñíîâíîå ñîäåðæàíèå è çíà÷åíèå äëÿ Ðîññèè.
- Äâîðÿíñêàÿ èìïåðèÿ è ïåðåâîðîòû âî âòîðîé ÷åòâåðòè ñåðåäèíå XVIII â.
- About NDE | The Narrative Design Explorer™
- About NDN | The Narrative Design Explorer™
- Âçàèìîñâÿçü ìóíèöèïàëüíîé ñëóæáû è ãîñóäàðñòâåííîé ãðàæäàíñêîé ñëóæáû Ðîññèéñêîé Ôåäåðàöèè
- Ãðàæäàíñêèé êîäåêñ Ðîññèéñêîé Ôåäåðàöèè. Ãðàæäàíñêîå ïðàâîîòíîøåíèå: ïîíÿòèå, ñîäåðæàíèå, ñóáúåêòû è îáúåêòû. Âèäû ãðàæäàíñêèõ ïðàâîîòíîøåíèé.
- Ãðàæäàíñêî-ïðàâîâîé äîãîâîð. Ñîäåðæàíèå, çàêëþ÷åíèå, ðàñòîðæåíèå äîãîâîðà.(ãë. 27-29 ÷.1 ÃÊÐÔ)
- Âèá³ð ïîñòà÷àëüíèêà.
- Ãëàâà ìåñòíîé àäìèíèñòðàöèè: ñòàòóñ, ïîëíîìî÷èÿ, ïîðÿäîê íàçíà÷åíèÿ
- Ãëàâà ìóíèöèïàëüíîãî îáðàçîâàíèÿ: ñòàòóñ, ïîëíîìî÷èÿ
- Âèäû îáðàùåíèé â îðãàíû ìóíèöèïàëüíîãî óïðàâëåíèÿ. Ïîðÿäîê èõ ðàññìîòðåíèÿ
- Äèñöèïëèíàðíîå ïðîèçâîäñòâî â îòíîøåíèè àäâîêàòà.
- Àíãëîñàêñîíñêàÿ ìîäåëü ìåñòíîãî ñàìîóïðàâëåíèÿ
- Âíåøíåýêîíîìè÷åñêàÿ äåÿòåëüíîñòü ñóáúåêòîâ Ôåäåðàöèè (íà êîíêðåòíîì ïðèìåðå)
- Âíåøíåýêîíîìè÷åñêàÿ äåÿòåëüíîñòü ñóáúåêòîâ Ôåäåðàöèè (íà êîíêðåòíîì ïðèìåðå)
- Ãîñóäàðñòâåííàÿ ñëóæáà. Ïðàâà è îáÿçàííîñòè ãîñóäàðñòâåííîãî ñëóæàùåãî.
- Äîõîäû è ðàñõîäû áþäæåòà. Áþäæåòíàÿ êëàññèôèêàöèÿ ÐÔ. Êàçíà÷åéñêàÿ ñèñòåìà èñïîëíåíèÿ áþäæåòà è åãî ñòðóêòóðà îðãàíîâ êàçíà÷åéñòâà.
- Âíóòðåííÿÿ è âíåøíÿÿ ñðåäà â óïðàâëåíèè. Îðãàíèçàöèîííûå ôîðìû è ñòðóêòóðû óïðàâëåíèÿ.
- An Interview by an Aspiring Narrative Designer – The Narrative Design Exploratorium™
- An Interview by an Aspiring Narrative Designer – The Narrative Design Exploratorium™
- An Interview by an Aspiring Narrative Designer | The Narrative Design Explorer™
- Áþäæåòíûé ïðîöåññ. Ñîñòàâëåíèå è èñïîëíåíèå, äåôèöèò è ïðîôèöèò áþäæåòà. Ïðèíöèïû ôîðìèðîâàíèÿ áþäæåòîâ ðàçíûõ óðîâíåé.
- Barriers to Entry: Games as High-art and the problems with Market Penetration for next generation experiences – The Narrative Design Exploratorium™
- Barriers to Entry: Games as High-art and the problems with Market Penetration for next generation experiences – The Narrative Design Exploratorium™
- Bioshock, Database Narrative and Storytelling – The Narrative Design Exploratorium™
- Bioshock, Database Narrative and Storytelling – The Narrative Design Exploratorium™
- Bringing the RTS to Console: One Button to Rule them All – The Narrative Design Exploratorium™
- Bringing the RTS to Console: One Button to Rule them All – The Narrative Design Exploratorium™
- Bully.html
- Bully.html
- Çàêîíîäàòåëüíàÿ âëàñòü â Ðîññèéñêîé Ôåäåðàöèè: ñòàòóñ è îðãàíèçàöèîííàÿ ñòðóêòóðà îðãàíîâ çàêîíîäàòåëüíîé âëàñòè; ïàëàòû Ôåäåðàëüíîãî Ñîáðàíèÿ Ðîññèéñêîé Ôåäåðàöèè.
- Çàêîíîäàòåëüíûå îðãàíû âëàñòè ÐÔ, èõ ñòðóêòóðà è ôóíêöèè
- Çàêîíû îðãàíèçàöèè, ïðèíöèïû îðãàíèçàöèè. Ìåõàíèñòè÷åñêàÿ è îðãàíè÷åñêàÿ îðãàíèçàöèîííûå ñèñòåìû.
- Chapter 2: The Player Teller
- Chapter 2: The Player Teller | The Narrative Design Explorer™
- Chapter 4: Games, Drama & Authorship
- Choice and the Tragic Hero (Diamonds in the Rough)
- Choice and the Tragic Hero (Diamonds in the Rough) – The Narrative Design Exploratorium™
- Choice and the Tragic Hero (Diamonds in the Rough) – The Narrative Design Exploratorium™
- Choice and the Tragic Hero (Diamonds in the Rough) | The Narrative Design Explorer™
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- Comments on: Cartoons on the Bay: Cross-media Summit Interview
- Comments on: Chapter 2: The Player Teller
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- Comments on: Choice and the Tragic Hero (Diamonds in the Rough)
- Comments on: Classical Story Squared – My TEDxTransmedia Talk
- Comments on: Creators of Transmedia Stories™ 3: Jeff Gomez
- Comments on: Creators of Transmedia Stories™ 4: John Johnson
- Comments on: Creators of Transmedia Stories™ 5: Danny Bilson
- Comments on: Creators of Transmedia Stories™1: Steve Danuser
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- Comments on: Defining Interactive Narrative Design 2
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- Comments on: Masters of Narrative Design 9™: Chris Crawford
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- Comments on: Masters of Narrative Design™ 10: Christy Marx
- Comments on: Masters of Narrative Design™ 2: Bruce Block
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- Comments on: Masters of Narrative Design™ 6: Ken Rolston
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- Comments on: Transmedial Play: cognitive and cross-platform narrative
- Comments on: Video Games as Gesamtkunstwerk: the total artwork
- Comments on: Welcome
- Comments on: What is a “Master of Narrative Design”?
- Comments on: What is a Narrative Designer?
- Comments on: What is Interactive Narrative Design?
- Comments on: Writing for “Company of Heroes: Opposing Fronts”
- Company of Heroes: Opposing Fronts Launch – The Narrative Design Exploratorium™
- Company of Heroes: Opposing Fronts Launch – The Narrative Design Exploratorium™
- Creating a Universal Open-source Game Writing Tool – The Narrative Design Exploratorium™
- Creating a Universal Open-source Game Writing Tool – The Narrative Design Exploratorium™
- Creating Meaningful Games – The Narrative Design Exploratorium™
- Creating Meaningful Games – The Narrative Design Exploratorium™
- Creating Narrative Design @ THQ – The Narrative Design Exploratorium™
- Creators of Transmedia Stories™ – The Narrative Design Exploratorium™
- Creators of Transmedia Stories™ | The Narrative Design Explorer™
- Creators Of Transmedia Stories™ | The Narrative Design Explorer™
- Creators of Transmedia Stories™ | The Narrative Design Explorer™ – Part 2
- Creators of Transmedia Stories™ | The Narrative Design Explorer™ – Part 2
- Creators of Transmedia Stories™ 4: John Johnson – The Narrative Design Exploratorium™
- Creators of Transmedia Stories™ 4: John Johnson | The Narrative Design Explorer™
- Creators of Transmedia Stories™ 5: Danny Bilson | The Narrative Design Explorer™
- Creators of Transmedia Stories™1: Steve Danuser – The Narrative Design Exploratorium™
- Creators of Transmedia Stories™1: Steve Danuser | The Narrative Design Explorer™
- Creators of Transmedia Stories™1: Steve Danuser | The Narrative Design Explorer™
- Creators of Transmedia Stories™2: Jordan Weisman – The Narrative Design Exploratorium™
- Creators of Transmedia Stories™2: Jordan Weisman – The Narrative Design Exploratorium™
- Creators of Transmedia Stories™2: Jordan Weisman – The Narrative Design Exploratorium™
- Creators of Transmedia Stories™2: Jordan Weisman | The Narrative Design Explorer™
- Death of three-act structure AGDC08 – The Narrative Design Exploratorium™
- Death of three-act structure AGDC08 – The Narrative Design Exploratorium™
- Defining Interactive Narrative Design 1 – The Narrative Design Exploratorium™
- Defining Interactive Narrative Design 1 – The Narrative Design Exploratorium™
- Defining Interactive Narrative Design 1 | The Narrative Design Explorer™
- Defining Interactive Narrative Design 2
- Defining Interactive Narrative Design 2 – The Narrative Design Exploratorium™
- Defining Interactive Narrative Design 2 | The Narrative Design Explorer™
- Defining Narrative Design – The Narrative Design Exploratorium™
- Defining Narrative Design | The Narrative Design Explorer™
- Designing User Stories – Interactive Narrative Design | The Narrative Design Explorer™
- Dramatic Play – towards a new form – The Narrative Design Exploratorium™
- Dramatic Play – towards a new form | The Narrative Design Explorer™
- Dramatic Play: The Near-Future of Interactive Narrative | The Narrative Design Explorer™
- Ðåãèîí êàê îáúåêò õîçÿéñòâîâàíèÿ è óïðàâëåíèÿ. Ìåòîäû, èñïîëüçóåìûå äëÿ àíàëèçà òåððèòîðèàëüíîé îðãàíèçàöèè õîçÿéñòâà.
- Ðåãèîíàëüíûå è ëîêàëüíûå âû÷èñëèòåëüíûå ñåòè. Òåëåîáðàáîòêà äàííûõ. Êîììóíèêàöèîííûå ñåòè.
- Ðàáî÷åå âðåìÿ. Âðåìÿ îòäûõà. Ìåòîäû ïðàâîâîãî ðåãóëèðîâàíèÿ çàðàáîòíîé ïëàòû. Òàðèôíàÿ ñèñòåìà îïëàòû òðóäà. Ñèñòåìà çàðàáîòíîé ïëàòû.
- Ðàçâèòèå ðîññèéñêîãî ðûíêà èíôîðìàöèîííûõ òåõíîëîãèé, îáåñïå÷åíèå ïåðåõîäà ê ýêîíîìèêå, îñóùåñòâëÿåìîé ñ ïîìîùüþ èíôîðìàöèîííûõ òåõíîëîãèé
- Earth 2100 – a transmedia campaign for change? – The Narrative Design Exploratorium™
- eatme
- Editorials – The Narrative Designer™
- Editorials | The Narrative Design Explorer™
- Editorials | The Narrative Design Explorer™ – Part 3
- Editorials | The Narrative Designer™ – Part 2
- Êëàññèôèêàöèÿ äîëæíîñòåé ìóíèöèïàëüíîé ñëóæáû. Êâàëèôèêàöèîííûå òðåáîâàíèÿ ïî äîëæíîñòÿì
- Êëàññíûå ÷èíû ìóíèöèïàëüíûõ ñëóæàùèõ. Óñëîâèÿ è ïîðÿäîê ïðèñâîåíèÿ
- Ëîãè÷åñêèå îñíîâû ñèñòåìíîãî àíàëèçà. Ìîäåëè ñèñòåìíîãî àíàëèçà. Ìóíèöèïàëüíûé ïðîöåññ. Ñèñòåìà ÀÂÑ.
- Èíäèâèä íà ðàáîòå. Ïðîôåññèîíàëüíàÿ îðèåíòàöèÿ è ñîöèàëüíàÿ àäàïòàöèÿ â êîëëåêòèâå.
- Ëîêàëüíûå è ðàñïðåäåëåííûå áàçû äàííûõ.
- Èíèöèàòèâà â ïðåîáðàçîâàíèè ìóíèöèïàëüíûõ îáðàçîâàíèé
- Èìïîðòíûå ïîñòàâêè
- Êîììóíàëüíîå óïðàâëåíèå Ãåðìàíèè
- Êîììóíèêàöèè â îðãàíèçàöèÿõ è ñîâðåìåííûå èíôîðìàöèîííûå òåõíîëîãèè îðãàíèçàöèîííîé êóëüòóðû.
- Êîíñòèòóöèîííàÿ ñèñòåìà âëàñòè â Ðîññèéñêîé Ôåäåðàöèè. Êîíñòèòóöèîííî-ïðàâîâîé ñòàòóñ Ïðåçèäåíòà Ðîññèéñêîé Ôåäåðàöèè.
- Êîíñòèòóöèîííî-ïðàâîâûå îñíîâû ÌÑÓ, åãî ñóùíîñòíûå ïðèçíàêè.
- Êîíñòèòóöèîííîå ðåãóëèðîâàíèå ñèñòåìû ìåñòíîãî ñàìîóïðàâëåíèÿ ÐÔ
- Êîíñòèòóöèîííûå îñíîâû îðãàíèçàöèè ïóáëè÷íîé âëàñòè â Ðîññèéñêîé Ôåäåðàöèè. Ýêîíîìè÷åñêèå è ïîëèòè÷åñêèå îñíîâû êîíñòèòóöèîííîãî ñòðîÿ Ðîññèéñêîé Ôåäåðàöèè.
- Êîíòðîëüíûé îðãàí ìóíèöèïàëüíîãî îáðàçîâàíèÿ. Ïîðÿäîê åãî ôîðìèðîâàíèÿ, çàäà÷è è ôóíêöèîíèðîâàíèå.
- Êîíòèíåíòàëüíàÿ ìîäåëü ìåñòíîãî ñàìîóïðàâëåíèÿ
- Èñïîëíèòåëüíàÿ âëàñòü â Ðîññèéñêîé Ôåäåðàöèè: ñòàòóñ Ïðàâèòåëüñòâà Ðîññèéñêîé Ôåäåðàöèè; ôóíêöèè, ñòðóêòóðà è àêòû Ïðàâèòåëüñòâà Ðîññèéñêîé Ôåäåðàöèè.
- Èñïîëíèòåëüíûå îðãàíû âëàñòè ÐÔ, èõ ñòðóêòóðà è ôóíêöèè.
- Èññëåäîâàíèå ñèñòåì óïðàâëåíèÿ è èõ ïðîåêòèðîâàíèå.
- Fabulator Ludus © – The Narrative Design Explorer™
- Fabulator Ludus © | The Narrative Design Explorer™
- Fabulator Ludus © | The Narrative Design Explorer™ – Part 2
- Fabulator Ludus© Chapter1 | The Narrative Design Explorer™
- Final Nominee for “Best Writing for a Game Production” for Company of Heroes – Opposing Fronts at the 2nd Annual ELAN Awards (2007) – The Narrative Design Exploratorium™
- Final Nominee for “Best Writing for a Game Production” for Company of Heroes – Opposing Fronts at the 2nd Annual ELAN Awards (2007) | The Narrative Design Explorer™
- Friends of Narrative Design – The Narrative Design Exploratorium
- Galatea 3.0 – Writing Great Game Characters AGDC08 – The Narrative Design Exploratorium™
- Game History | The Narrative Design Explorer™
- Game Writers in the Trenches™ – The Narrative Design Exploratorium™
- Game Writers in the Trenches™ – The Narrative Design Explorer™
- Game Writers in the Trenches™ | The Narrative Design Explorer™
- Game Writers In The Trenches™ | The Narrative Design Explorer™
- Game Writers in the Trenches™ | The Narrative Design Explorer™ – Part 2
- Game Writers in the Trenches™ 1: Haris Orkin – The Narrative Design Exploratorium™
- Game Writers in the Trenches™ 1: Haris Orkin | The Narrative Design Explorer™
- Game Writers in the Trenches™ 2: Tom Abernathy – The Narrative Design Exploratorium™
- Game Writers in the Trenches™ 2: Tom Abernathy | The Narrative Design Explorer™
- Game Writers in the Trenches™ 3: Sande Chen | The Narrative Design Explorer™
- Game Writers in the Trenches™ 4: Jeff Spock
- Game Writers in the Trenches™ 4: Jeff Spock – The Narrative Design Exploratorium™
- Game Writers in the Trenches™ 4: Jeff Spock | The Narrative Design Explorer™
- Game Writers in the Trenches™ 5: Richard Dansky | The Narrative Design Explorer™
- Game Writers in the Trenches™ 6: Micah Wright – The Narrative Design Exploratorium™
- Game Writers in the Trenches™ 6: Micah Wright | The Narrative Design Explorer™
- Game Writers in the Trenches™ 7: Evan Skolnick – The Narrative Design Exploratorium™
- Game Writers in the Trenches™ 7: Evan Skolnick | The Narrative Design Explorer™
- Game Writers in the Trenches™ 8: Mary DeMarle | The Narrative Design Explorer™
- Game Writers in the Trenches™ 9: Susan O’Connor
- Game Writers in the Trenches™ 9: Susan O’Connor | The Narrative Design Explorer™
- game-writers-in-the-trenches-3.html
- game-writers-in-the-trenches-5.html
- Games – The Narrative Designer™
- Games | The Narrative Design Explorer™
- Games, Drama & Authorship | The Narrative Design Explorer™
- Growing Pains | The Narrative Design Explorer™
- Hypertextual Transmedia Database Narrative
- Hypertextual Transmedia Database Narrative | The Narrative Design Explorer™
- Íåáëàãîïðèÿòíûå óñëîâèÿ ñîöèàëèçàöèè ÷åëîâåêà
- Îáåñïå÷åíèå áåçîïàñíîñòè â èíôîðìàöèîííîì îáùåñòâå
- Ìåñòíîå ñàìîóïðàâëåíèå â Ðîññèè XIX íà÷àëà XX â.â.(äî 1917 ã.). Ðåôîðìû ìåñòíîãî ñàìîóïðàâëåíèÿ Àëåêñàíäðà II è «Âðåìåííîãî ïðàâèòåëüñòâà»
- Ìåñòíîå ñàìîóïðàâëåíèå êàê âèä ïóáëè÷íîé âëàñòè
- Íàó÷íûå òåîðèè î ìåñòíîì ñàìîóïðàâëåíèè, èõ ïðåäñòàâèòåëè è îñíîâíîå ñîäåðæàíèå
- Ìåõàíèçì àäìèíèñòðàòèâíî-ïðàâîâîãî ðåãóëèðîâàíèÿ, ñòðóêòóðà, âèäû àäìèíèñòðàòèâíî-ïðàâîâûõ íîðì è èõ ðîëü â ðåãóëèðîâàíèè îáùåñòâåííûõ îòíîøåíèé.
- Ìåõàíèçìû âçàèìîäåéñòâèÿ îðãàíîâ ãîñóäàðñòâåííîé è ìóíèöèïàëüíîé âëàñòè.
- Îáúåêòèâíûå è ñóáúåêòèâíûå ïðè÷èíû âîçíèêíîâåíèÿ êîíôëèêòîâ. Òèïîëîãèÿ êîíôëèêòîâ.
- Îáúåêòû ãðàæäàíñêèõ ïðàâ. Âåùè è èõ êëàññèôèêàöèÿ. Äåíüãè êàê îñîáàÿ êàòåãîðèÿ âåùåé. Öåííûå áóìàãè.
- Ïðàâèëà âíóòðåííåãî òðóäîâîãî ðàñïîðÿäêà. Òðóäîâàÿ äèñöèïëèíà. Ìàòåðèàëüíàÿ îòâåòñòâåííîñòü ñòîðîí òðóäîâîãî ïðàâîîòíîøåíèÿ. Îõðàíà òðóäà.
- Ïðàâîâîé ñòàòóñ ãîñ.ñë-õ è ïîðÿäîê ïðîõîæäåíèÿ èìè ñëóæáû, êëàññèôèêàöèÿ ãîñ.äîëæíîñòåé è ãîñ.ñë-õ.
- Ïðàâîâîé ñòàòóñ ìóíèöèïàëüíîãî ñëóæàùåãî: ïðàâà, îáÿçàííîñòè, îãðàíè÷åíèÿ, çàïðåòû, òðåáîâàíèÿ ê ñëóæåáíîìó ïîâåäåíèþ
- Ïðàâîâûå îñíîâû ìåñòíîãî ñàìîóïðàâëåíèÿ. Îñíîâíîå ñîäåðæàíèå è çàäà÷è ìóíèöèïàëüíîãî óïðàâëåíèÿ.
- Îðãàíèçàöèîííîå ïðîåêòèðîâàíèå. Îöåíêà ýôôåêòèâíîñòè îðãàíèçàöèîííûõ ñèñòåì. Òåíäåíöèè ðàçâèòèÿ îðãàíèçàöèè.
- Îðãàíèçàöèÿ êàê îòêðûòàÿ ñèñòåìà. Âíóòðåííÿÿ è âíåøíÿÿ ñðåäà îðãàíèçàöèè. Âçàèìîäåéñòâèå è àäàïòàöèÿ ê èçìåíåíèÿì âíåøíåé ñðåäû. Æèçíåííûé öèêë îðãàíèçàöèé.
- Îðãàíèçàöèÿ ìåñòíîãî ñàìîóïðàâëåíèÿ â Ðîññèè IX íà÷àëà XVIII â.â.
- Ïðàâîòâîð÷åñêàÿ èíèöèàòèâà ãðàæäàí è ïóáëè÷íûå ñëóøàíèÿ
- Îðãàíû ìåñòíîãî ñàìîóïðàâëåíèÿ: ïîíÿòèå, ñòàòóñ, ñòðóêòóðà
- Ïðåäñòàâèòåëüíûå îðãàíû ìóíèöèïàëüíîãî îáðàçîâàíèÿ. Ãëàâà àäìèíèñòðàöèè ìóíèöèïàëüíîãî îáðàçîâàíèÿ, åãî ôóíêöèè, ïðàâà è îáÿçàííîñòè.
- Ïðåäñòàâèòåëüíûé îðãàí ìåñòíîãî ñàìîóïðàâëåíèÿ. Ïîðÿäîê åãî ôîðìèðîâàíèÿ, çàäà÷è è ôóíêöèîíèðîâàíèå
- Ïðåçèäåíò Ðîññèéñêîé Ôåäåðàöèè: Êîíñòèòóöèîííûå ïîëíîìî÷èÿ è ñòàòóñ Ïðåçèäåíòà Ðîññèéñêîé Ôåäåðàöèè; âûáîðû Ïðåçèäåíòà Ðîññèéñêîé Ôåäåðàöèè.
- Ïðåçèäåíò ÐÔ, åãî ôóíêöèè, ïðàâà è îáÿçàííîñòè.
- Ïðèåìû ðàçðàáîòêè è âûáîðà óïðàâëåí÷åñêèõ ðåøåíèé â óñëîâèÿõ íåîïðåäåëåííîñòè è ðèñêà.
- Ïðèíöèïû ãîñóäàðñòâåííîãî óïðàâëåíèÿ (ðåãóëèðîâàíèÿ). Êëàññèôèêàöèÿ ìåòîäîâ ãîñóäàðñòâåííîãî óïðàâëåíèÿ.
- Ïðîöåññ ìóíèöèïàëüíîãî óïðàâëåíèÿ. Ðåøåíèÿ â ïðîöåññå ìóíèöèïàëüíîãî óïðàâëåíèÿ.
- Ïëàíèðîâàíèå ÷åëîâå÷åñêèõ ðåñóðñîâ. Íàåì, îòáîð è ïðèåì ïåðñîíàëà. Äåëîâàÿ îöåíêà ïåðñîíàëà. Óïðàâëåíèå äåëîâîé êàðüåðîé ïåðñîíàëà.
- Ìîäåëè îðãàíèçàöèèìåñòíîãî ñàìîóïðàâëåíèÿ. Âîçíèêíîâåíèå è îñíîâíûå õàðàêòåðèñòèêè
- Ïîâûøåíèå êà÷åñòâà æèçíè ãðàæäàí è óëó÷øåíèå óñëîâèé ðàçâèòèÿ áèçíåñà â èíôîðìàöèîííîì îáùåñòâå
- Ìîæíî âûäåëèòü ñëåäóþùèå íàïðàâëåíèÿ èíôîðìàòèçàöèè ìóíèöèïàëüíîãî óïðàâëåíèÿ:
- Îïðåäåëåíèå, ëîãè÷åñêèå ïðàâèëà è ëîãè÷åñêèå îøèáêè äîâîäîâ
- Îïðîñ ãðàæäàí ìóíèöèïàëüíîãî îáðàçîâàíèÿ. Ìåòîäèêà ïðîâåäåíèÿ
- Ïîðÿäîê ïðîâåäåíèÿ ìåñòíîãî ðåôåðåíäóìà. Âîïðîñû, âûíîñèìûå íà ðåôåðåíäóì
- Ïîðÿäîê ïîñòóïëåíèÿ íà ìóíèöèïàëüíóþ ñëóæáó
- Ïîðÿäîê ôîðìèðîâàíèÿ îðãàíîâ Ìåñòíîãî ñàìîóïðàâëåíèÿ
- Ïîðÿäîê ôîðìèðîâàíèÿ îðãàíîâ ìåñòíîãî ñàìîóïðàâëåíèÿ
- Ïîíÿòèå êîëëåêòèâíîãî äîãîâîðà è åãî ðîëü. Ïðàâîâîå ðåãóëèðîâàíèå òðóäîóñòðîéñòâà. Ïîíÿòèå òðóäîâîãî äîãîâîðà. Âèäû òðóäîâûõ äîãîâîðîâ.
- Ïîíÿòèå ãðàæäàíñêîãî ïðàâà. Ïðåäìåò ãðàæäàíñêîãî ïðàâà. Îñíîâíûå ïðèíöèïû ãðàæäàíñêîãî ïðàâà. Ñèñòåìà ãðàæäàíñêîãî ïðàâà. Ôóíêöèè ãðàæäàíñêîãî ïðàâà.
- Ïîíÿòèå è ñîäåðæàíèå ïðîöåäóð àòòåñòàöèè. êâàëèôèêàöèîííîãî ýêçàìåíà è òåõíîëîãèè ôîðìèðîâàíèÿ ðåçåðâà êàäðîâ
- Ïîíÿòèå íîâîé èíôîðìàöèîííîé òåõíîëîãèè. Íàïðàâëåíèÿ èíôîðìàòèçàöèè ãîñóäàðñòâåííîãî è ìóíèöèïàëüíîãî óïðàâëåíèÿ.
- Ïîíÿòèå ìóíèöèïàëüíîãî ñëóæàùåãî. Ïðàâîâîé ñòàòóñ ìóíèöèïàëüíîãî ñëóæàùåãî. Ìóíèöèïàëüíàÿ äîëæíîñòü: ïîíÿòèå è âèäû.
- Ïîíÿòèå ñîöèàëüíî-ýêîíîìè÷åñêèõ è ïîëèòè÷åñêèõ ïðîöåññîâ, èõ âèäû è òèïû. Ñèñòåìíûé ïîäõîä.
- Ïîíÿòèå ýôôåêòèâíîñòè óïðàâëåí÷åñêèõ ðåøåíèé.
- Ïîíÿòèÿ «ìåñòíîå ñàìîóïðàâëåíèå» è «ìóíèöèïàëüíîå óïðàâëåíèå»
- Ïîíÿòòÿ àóäèòîðñüêîãî âèñíîâêó òà õàðàêòåðèñòèêà éîãî îñíîâíèõ âèä³â.
- Ïîñòðîåíèå ýëåêòðîííîãî ïðàâèòåëüñòâà è ïîâûøåíèå ýôôåêòèâíîñòè ãîñóäàðñòâåííîãî óïðàâëåíèÿ
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- Îñîáåííîñòè îðãàíèçàöèè ìåñòíîãî ñàìîóïðàâëåíèÿ â ÐÔ íà îòäåëüíûõ òåððèòîðèÿõ
- Îñîáåííîñòè óñòàâà ìóíèöèïàëüíîãî îáðàçîâàíèÿ: ïîðÿäîê ïðèíÿòèÿ è ïðèìåðíàÿ ñòðóêòóðà
- Îñíîâíûå íàó÷íûå øêîëû ãîñóäàðñòâåííîãî óïðàâëåíèÿ. Ñîäåðæàíèå ïðîöåññà óïðàâëåíèÿ.
- Îñóùåñòâëåíèå è çàùèòà ãðàæäàíñêèõ ïðàâ. Ïðàâî ñîáñòâåííîñòè è äðóãèå âåùíûå ïðàâà. Ñóáúåêòû è îáúåêòû ïðàâà ñîáñòâåííîñòè.
- Interactive Dialog 2: Elder Scrolls Oblivion – The Narrative Design Exploratorium
- Interactive Narrative Design – The Narrative Design Exploratorium™
- Interactive Narrative Design Architecture
- Interactive Narrative Design Architecture | The Narrative Design Explorer™
- Îòâåòû ê ÃÎÑ ýêçàìåíó. Ãîñóäàðñâåííîå è ìóíèïàëüíîå óïðàâëåíèå
- Îòâåòû ê ÃÎÑàì äëÿ ñïåöèàëüíîñòè ÃÌÓ
- Îòâåòû ê ÃÎÑàì äëÿ ñïåöèàëüíîñòè ÃÌÓ
- Îòâåòû íà ýêçàìåí ìóíèöèïàëüíîå óïðàâëåíèå
- Ìóíèöèïàëüíàÿ ñëóæáà êàê îñîáûé âèä äåÿòåëüíîñòè. Ïðàâîâàÿ ðåãëàìåíòàöèÿ ìóíèöèïàëüíîé ñëóæáû
- Ìóíèöèïàëüíàÿ ñëóæáà. Ïðàâà è îáÿçàííîñòè ìóíèöèïàëüíîãî ñëóæàùåãî
- Ìóíèöèïàëüíîå îáðàçîâàíèå êàê ñîöèàëüíî-ýêîíîìè÷åñêàÿ ñèñòåìà.
- Ìóíèöèïàëüíûå âûáîðû, öåëè è ïîðÿäîê èõ ïðîâåäåíèÿ
- Ìóíèöèïàëüíûé ïðàâîâîé àêò: ñõîäñòâî è îòëè÷èå ñ ãîñóäàðñòâåííûì ïðàâîâûì àêòîì
- Îòíîøåíèÿ â îðãàíèçàöèè. Òåîðèÿ ïîâåäåíèÿ ëè÷íîñòè â îðãàíèçàöèè. Ìîòèâàöèÿ è îòâåòñòâåííîñòü.
- Is story still a misnomer in games?
- Is story still a misnomer in games? – The Narrative Design Exploratorium™
- Is story still a misnomer in games? | The Narrative Design Explorer™
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- Knights.html
- Life and Narrative Structure
- Life and Narrative Structure – The Narrative Design Exploratorium™
- Life and Narrative Structure | The Narrative Design Explorer™
- Lowering the Barrier to Entry 2: GTA 4 and the rise of Gamebased storytelling – The Narrative Design Exploratorium™
- March – 2006 – The Narrative Design Exploratorium™
- Masters of Narrative Design 8™: Bob Bates – The Narrative Design Exploratorium™
- Masters of Narrative Design 8™: Bob Bates | The Narrative Design Explorer™
- Masters of Narrative Design 9™: Chris Crawford – The Narrative Design Exploratorium™
- Masters of Narrative Design 9™: Chris Crawford | The Narrative Design Explorer™
- Masters of Narrative Design™ | The Narrative Design Explorer™
- Masters Of Narrative Design™ | The Narrative Design Explorer™
- Masters Of Narrative Design™ | The Narrative Design Explorer™
- Masters of Narrative Design™ | The Narrative Design Explorer™ – Part 2
- Masters of Narrative Design™ | The Narrative Design Explorer™ – Part 2
- Masters of Narrative Design™ 1: Jan Sircus
- Masters of Narrative Design™ 1: Jan Sircus – The Narrative Design Exploratorium™
- Masters of Narrative Design™ 10: Christy Marx
- Masters of Narrative Design™ 10: Christy Marx | The Narrative Design Explorer™
- Masters of Narrative Design™ 2: Bruce Block
- Masters of Narrative Design™ 2: Bruce Block | The Narrative Design Explorer™
- Masters of Narrative Design™ 2: Bruce Block | The Narrative Designer™
- Masters of Narrative Design™ 3: David Sosna – The Narrative Design Exploratorium™
- Masters of Narrative Design™ 3: David Sosna | The Narrative Design Explorer™
- Masters of Narrative Design™ 4: Louis Castle – The Narrative Design Exploratorium™
- Masters of Narrative Design™ 5: Scott Miller – The Narrative Design Exploratorium™
- Masters of Narrative Design™ 6: Ken Rolston
- Masters of Narrative Design™ 6: Ken Rolston – The Narrative Design Exploratorium™
- Masters of Narrative Design™ 6: Ken Rolston | The Narrative Design Explorer™
- Masters of Narrative Design™ 7: Flint Dille – The Narrative Design Exploratorium™
- Masters of Narrative Design™ 7: Flint Dille | The Narrative Design Explorer™
- Military War-games and World War III – The Narrative Design Exploratorium™
- Moving From Games to Interactive Storytelling AGDC08 – The Narrative Design Exploratorium™
- Moving From Games to Interactive Storytelling AGDC08 – The Narrative Design Exploratorium™
- My new shoes – Narrative Designer/Lead Writer at Day 1 Studios – The Narrative Design Exploratorium™
- nano – Search Results – The Narrative Design Exploratorium™
- Narrative Design – The Narrative Designer™
- Narrative Design | The Narrative Design Explorer™
- Narrative Design 101
- Narrative Design 101 | The Narrative Design Explorer™
- Narrative Design proposals for the Austin GDC 2008 – The Narrative Design Exploratorium™
- Narrative Design Services – The Narrative Design Exploratorium™
- narrative designer – The Narrative Designer™
- narrative designer | The Narrative Design Explorer™
- Narrative Designer Manifesto – The Narrative Design Exploratorium™
- Narrative Designer Manifesto | The Narrative Design Explorer™
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- NarrWare at the GDC Game Narrative Summit
- NarrWare at the GDC Game Narrative Summit | The Narrative Designer™
- NarrWare at the RioMarket Transmedia Panel | The Narrative Designer™
- NarrWare Officially Sponsors StoryWorld Conference + Expo
- NarrWare Officially Sponsors StoryWorld Conference + Expo | The Narrative Design Explorer™
- ND Explorer | The Narrative Design Explorer™
- NDN Forums – The Narrative Design Exploratorium™
- Ñèñòåìà ìóíèöèïàëüíûõ ïðàâîâûõ àêòîâ
- Ñèñòåìíîå ïðåäñòàâëåíèå óïðàâëÿåìîé òåððèòîðèè è ïðèíèöïû ñîçäàíèÿ èíôîðìàöèîííîé ñèñòåìû ãîðîäà è îáëàñòè.
- Ñëóæåáíûé äîãîâîð ñ ìóíèöèïàëüíûìè ñëóæàùèìè, óñëîâèÿ äîãîâîðà è îñíîâàíèÿ åãî ïðåêðàùåíèÿ
- News & Events | The Narrative Design Explorer™
- Next-gen storytellers – The Narrative Design Exploratorium™
- Ñîâåòñêàÿ ìîäåëü ìóíèöèïàëüíîãî óïðàâëåíèÿ
- Ñîáðàíèÿ è êîíôåðåíöèè ãðàæäàí, èõ ïðåäíàçíà÷åíèå è ïîðÿäîê ïðîâåäåíèÿ
- Ñîñòàâ îðãàíîâ ìåñòíîãî ñàìîóïðàâëåíèÿ, èõ çàäà÷è è ôîðìû. Îðãàíèçàöèîííàÿ ñòðóêòóðà ìåñòíîé àäìèíèñòðàöèè: ïðèíöèïû, ìåòîäû ïîñòðîåíèÿ è íàïðàâëåíèÿ ñîâåðøåíñòâîâàíèÿ.
- Ñóäåáíàÿ âëàñòü â ÐÔ: ñòàòóñ ñóäåáíîé âëàñòè; ñóäåáíàÿ ñèñòåìà ÐÔ; ñóäû ÐÔ. Èñïîëíèòåëüíîå ïðîèçâîäñòâî.
- Ñóäåáíûå îðãàíû âëàñòè â ÐÔ, èõ ñòðóêòóðà è ôóíêöèè
- Ñòðóêòóðà è ôóíêöèè îðãàíîâ óïðàâëåíèÿ ìóíèöèïàëüíîãî îáðàçîâàíèÿ (íà êîíêðåòíîì ïðèìåðå)
- Ñòðóêòóðà è ôóíêöèè îðãàíîâ óïðàâëåíèÿ ìóíèöèïàëüíîãî îáðàçîâàíèÿ (íà êîíêðåòíîì ïðèìåðå)
- Ñòðóêòóðà ìåñòíîé àäìèíèñòðàöèè. Ïðèìåðíûå ôîðìû
- Ñõîä ãðàæäàí. Ïîðÿäîê ñîçûâà è ïðèÿòèÿ ðåøåíèé
- Ñóùíîñòü è ñîäåðæàíèå òåîðèè óïðàâëåíèÿ. Òåîðåòè÷åñêèå îñíîâû ìåíåäæìåíòà è åãî ñîâðåìåííîå ñîñòîÿíèå. Öåëè è ôóíêöèè òåîðèè óïðàâëåíèÿ.
- Ñóùíîñòü è ñîñòàâ àäìèíèñòðàòèâíîãî ïðàâîíàðóøåíèÿ. Ñóáúåêòû ïðàâîíàðóøåíèé, ìåðû àäìèíèñòðàòèâíîé îòâåòñòâåííîñòè è åå âèäû.
- Ñóùíîñòü è ôóíêöèè ôèíàíñîâ. Ôèíàíñîâî-êðåäèòíàÿ ñèñòåìà. Îñîáåííîñòè è ðîëü ãîñóäàðñòâåííûõ è ìóíèöèïàëüíûõ ôèíàíñîâ.
- Óáåæäàþùåå âîçäåéñòâèå
- Õàðàêòåðèñòèêà çâåíüåâ ôèíàíñîâî-êðåäèòíîé ñèñòåìû; ïðèíöèïû óñòðîéñòâà è îñíîâíûå ôóíêöèè. Áàíêîâñêàÿ ñèñòåìà. Êðåäèò: ñóùíîñòü è ôóíêöèè.
- Òåððèòîðèàëüíàÿ îðãàíèçàöèÿ îáùåñòâà. Ðåãèîíàëüíûå îñîáåííîñòè õîçÿéñòâà.
- Òåððèòîðèàëüíîå îáùåñòâåííîå ñàìîóïðàâëåíèå
- Öåëåâûå ôåäåðàëüíûå ïðîãðàììû ñîöèàëüíî-ýêîíîìè÷åñêîãî ðàçâèòèÿ â Ðîññèéñêîé Ôåäåðàöèè
- Òåîðèÿ îðãàíèçàöèè è åå ìåñòî â ñèñòåìå íàó÷íûõ çíàíèé. Ïðèðîäà è ñóùíîñòü îðãàíèçàöèè. Îðãàíèçàöèÿ è óïðàâëåíèå.
- Öåíòðàëüíûå, ðåãèîíàëüíûå (ñóáôåäåðàëüíûå) è ìåñòíûå îðãàíû ãîñ.óïð-èÿ, èõ èåðàðõèÿ, ïðîáëåìû âçàèìîîòíîøåíèé. Óð-íè è âåòâè âëàñòè â ÐÔ, èõ ñòðóêòóðà è ôóíêöèè.
- Òðóäîâûå îòíîøåíèÿ ðàáîòíèêîâ è ïðîèçâîäíûå îò íèõ îòíîøåíèÿ êàê ïðåäìåò òðóäîâîãî ïðàâà.
- Ôèíàíñîâî-ýêîíîìè÷åñêîå îáåñïå÷åíèå ìåñòíîãî ñàìîóïðàâëåíèÿ.
- Ôèíàíñîâîå ñîñòîÿíèå îðãàíèçàöèè è åãî îöåíêà
- Ôèíàíñû ïðåäïðèÿòèé è îðãàíèçàöèé êàê îñíîâà ôîðìèðîâàíèÿ ìóíèöèïàëüíûõ ôèíàíñîâ. Âíåáþäæåòíûå ôîíäû è èõ ðîëü â ôîðìèðîâàíèè ìóíèöèïàëüíûõ ôèíàíñîâ.
- Òèïîëîãèÿ (êëàññèôèêàöèÿ) óïðàâëåí÷åñêèõ ðåøåíèé.
- Óïðàâëåíèå ÷åëîâå÷åñêèìè ðåñóðñàìè êàê èíòåãðàëüíûé êîìïîíåíò îáùåãî ïðîöåññà óïðàâëåíèÿ.
- Óïðàâëÿåìûå ñîöèàëüíî-ýêîíîìè÷åñêèå è ïîëèòè÷åñêèå ïðîöåññû: èõ ñâîéñòâà è îñîáåííîñòè, êëàññèôèêàöèÿ. Êèáåðíåòè÷åñêèé ïîäõîä.
- Ôîðìèðîâàíèå öåëåé èññëåäîâàíèÿ, ïóòè è ðåñóðñû ïðîâåäåíèÿ èññëåäîâàíèé. Ïðîãðàììû è îðãàíèçàöèÿ èññëåäîâàíèé.
- Ôîðìû ó÷àñòèÿ íàñåëåíèÿ â ìåñòíîì ñàìîóïðàâëåíèè
- On Interactive Narrative Design™ – The Narrative Designer™
- On Interactive Narrative Design™ | The Narrative Design Explorer™
- On Interactive Narrative Design™ | The Narrative Design Explorer™ – Part 3
- On Interactive Narrative Design™ | The Narrative Design Explorer™ – Part 4
- On Interactive Narrative Design™ | The Narrative Design Explorer™ – Part 5
- On Interactive Narrative Design™ | The Narrative Designer™ – Part 2
- On Murderous Video Games – The Narrative Design Exploratorium™
- On Murderous Video Games | The Narrative Design Explorer™
- Ôóíêöèè ìåñòíîé àäìèíèñòðàöèè, ïðèíöèïû è ñòðóêòóðà åå ôîðìèðîâàíèÿ
- Reading Video Games – The Narrative Design Exploratorium™
- Reading Video Games | The Narrative Design Explorer™
- Real-Time Strategy Games as Database Narrative | The Narrative Design Explorer™
- Real-Time Strategy Games: History and Evolution – The Narrative Design Exploratorium™
- Real-Time Strategy Games: History and Evolution | The Narrative Design Explorer™
- Reality Is Dead
- Reality Is Dead | The Narrative Designer™
- Recommended Reading – The Narrative Design Exploratorium™
- RTS as Database Narrative – The Narrative Design Exploratorium™
- Sample Page
- Screenplays for video games – The Narrative Design Exploratorium™
- SED_COHOF_ScreenPlaySample2.html
- SED_LifeAndNarrative.html
- Stephen E. Dinehart – The Narrative Design Explorer™
- Stephen E. Dinehart – The Narrative Design Explorer™
- Stephen E. Dinehart – The Narrative Design Explorer™
- Stephen E. Dinehart – The Narrative Designer™
- Stephen E. Dinehart | The Narrative Designer™ – Part 2
- Stephen E. Dinehart | The Narrative Designer™ – Part 3
- Stephen’s Dinehart’s Cartoons on the Bay Interview | The Narrative Design Explorer™
- Story Development – The Narrative Designer™
- Story Development | The Narrative Design Explorer™
- Story Maps and the Sandbox – The Narrative Design Exploratorium™
- Talk by Stephen Dinehart at TED x Transdmedia | The Narrative Design Explorer™
- Teaching the Craft of Game Writing – The Narrative Design Exploratorium™
- TEDxTransmedia 2010: A Speaker’s Journey | The Narrative Design Explorer™
- The Drama of Friends
- The Drama of Friends | The Narrative Design Explorer™
- The Future of Interactive Entertainment AGDC08 – The Narrative Design Exploratorium™
- The Future of Mobile Gaming and it’s enemies – The Narrative Design Exploratorium™
- The Golden Arc Φ – Sink or Swim | The Narrative Design Explorer™
- The Inherent Drama of Game Play – The Narrative Design Exploratorium™
- The Inherent Drama of Game Play | The Narrative Design Explorer™
- The Narrative Design Exploratorium™: Archives
- The Narrative Design Exploratorium™: Archives
- The Narrative Design Exploratorium™: Aspiring Narrative Designers Archives
- The Narrative Design Exploratorium™: Awards and Nominations Archives
- The Narrative Design Exploratorium™: Awards and Nominations: January 2008 Archives
- The Narrative Design Exploratorium™: Conferences Archives
- The Narrative Design Exploratorium™: Conferences: April 2008 Archives
- The Narrative Design Exploratorium™: Conferences: March 2006 Archives
- The Narrative Design Exploratorium™: Conferences: September 2008 Archives
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- The Narrative Design Exploratorium™: Editorials Archives
- The Narrative Design Exploratorium™: Editorials: April 2008 Archives
- The Narrative Design Exploratorium™: Editorials: August 2007 Archives
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- The Narrative Design Exploratorium™: Editorials: June 2007 Archives
- The Narrative Design Exploratorium™: Editorials: June 2008 Archives
- The Narrative Design Exploratorium™: Editorials: May 2008 Archives
- The Narrative Design Exploratorium™: Editorials: November 2008 Archives
- The Narrative Design Exploratorium™: Editorials: September 2007 Archives
- The Narrative Design Exploratorium™: Editorials: September 2008 Archives
- The Narrative Design Exploratorium™: Game History Archives
- The Narrative Design Exploratorium™: Game History: July 2008 Archives
- The Narrative Design Exploratorium™: Game History: September 2008 Archives
- The Narrative Design Exploratorium™: Game Writers in the Trenches™ Archives
- The Narrative Design Exploratorium™: Game Writers in the Trenches™: November 2008 Archives
- The Narrative Design Exploratorium™: Game Writers in the Trenches™: September 2008 Archives
- The Narrative Design Exploratorium™: Interactive Narrative Design Archives
- The Narrative Design Exploratorium™: Masters of Narrative Design™: August 2008 Archives
- The Narrative Design Exploratorium™: Masters of Narrative Design™: July 2008 Archives
- The Narrative Design Exploratorium™: Masters of Narrative Design™: June 2008 Archives
- The Narrative Design Exploratorium™: Masters of Narrative Design™: September 2008 Archives
- The Narrative Design Exploratorium™: Narrative Analysis Archives
- The Narrative Design Exploratorium™: Narrative Design Definitions Archives
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- The Narrative Design Exploratorium™: Recommended Reading Archives
- The Narrative Design Exploratorium™: Stephen E. Dinehart: May 2008 Archives
- The Narrative Design Exploratorium™: Transmedia Design Archives
- The Narrative Design Exploratorium™: War-games Archives
- The Narrative Design Explorer – Part 15
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- The Narrative Designer
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- The Narrative Designer™
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- The Narrator Dialogs 1: Corvus Elrod | The Narrative Design Explorer™
- The Narrator Dialogs 2: Sini Downing | The Narrative Design Explorer™
- The Narrator Dialogs 4: Tom Jubert – The Narrative Design Exploratorium™
- The Narrator Dialogs 5: Armando Troisi – The Narrative Design Exploratorium™
- The Narrator Dialogs 6: Rhianna Pratchett | The Narrative Design Explorer™
- The Narrator Dialogs 7: Michelle Franklin | The Narrative Design Explorer™
- The Narrator Dialogs™ – The Narrative Design Exploratorium™
- Training for War: on the origins of serious war-gaming – The Narrative Design Exploratorium™
- Training for War: on the origins of serious war-gaming | The Narrative Design Explorer™
- Transmedia – The Narrative Designer™
- Transmedia | The Narrative Design Explorer™
- Transmedia Design – The Narrative Design Exploratorium™
- Transmedia Design | The Narrative Design Explorer™
- Transmedia Franchise Development – The Narrative Design Exploratorium™
- Transmedia Franchise Development | The Narrative Design Explorer™
- Transmedia Storytelling Defined | The Narrative Design Explorer™
- Transmedia Storytelling Ecosystem | The Narrative Design Explorer™
- Transmedial Play: cognitive and cross-platform narrative
- Transmedial Play: cognitive and cross-platform narrative – The Narrative Design Exploratorium™
- Transmedial Play: cognitive and cross-platform narrative | The Narrative Designer™
- Uncategorized – The Narrative Designer™
- Uncategorized | The Narrative Design Explorer™
- Video Games as Gesamtkunstwerk | The Narrative Design Explorer™
- Video Games as Gesamtkunstwerk: the total artwork
- Video Games as Gesamtkunstwerk: the total artwork – The Narrative Design Exploratorium™
- Virtual Representation, Art, Business, and Ethics – The Narrative Design Exploratorium™
- Welcome | The Narrative Design Explorer™
- What is a “Master of Narrative Design”?
- What is a “Master of Narrative Design”? – The Narrative Design Exploratorium™
- What is a “Master of Narrative Design”? | The Narrative Design Explorer™
- What is a Narrative Designer?
- What is a narrative designer? – The Narrative Design Exploratorium™
- What is a narrative designer? – The Narrative Design Exploratorium™
- What is a Narrative Designer? | The Narrative Design Explorer™
- What is a Narrative Designer? | The Narrative Design Explorer™
- What is a Narrative Designer? | The Narrative Design Explorer™
- What is an ideal game narrative? – The Narrative Design Exploratorium™
- What is Interactive Narrative Design?
- What is Interactive Narrative Design? | The Narrative Designer™
- World Tour of Mobile Innovation – The Narrative Design Exploratorium™
- Writing for “Company of Heroes: Opposing Fronts” – The Narrative Design Exploratorium™
- Writing for “Company of Heroes: Opposing Fronts” | The Narrative Design Explorer™
- Writing for Video Game Genres – Released – The Narrative Design Exploratorium™
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